Archive for March 29th, 2008

Prey for US  4.95 on Steam - Image 1Here’s some good news for bargain hunters out there. There’s an announcement over on the Steam digital distribution service announcing that Prey is going to be on sale for US 4.95 for the weekend.

For those who haven’t heard of the game, it tells the story of Domasi Tawodi, otherwise known as Tommy, a Cherokee mechanic who gets abducted by an alien force and has to work towards saving the people he cares about from the denizens of the Sphere.

In any event, keep checking QJ for more Steam updates as we get them. While you’re waiting though, feel free to check out Prey on your Personal computer or Xbox 360 or read about the upcoming sequel to the game.

source pc.qj.net

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Box art for Sins of a Solar Empire - Image 1Patch previews seem to be part and parcel of Ironclad Games‘ and Stardock’s strategy for drumming up even more interest in Sins of a Solar Empire. Since they did a preview for Sins of the Solar Empire Patch v1.03, the two probably figured they’d do the same with the upcoming Patch v1.04.

Below is a partial Patch 1.04 changelist focusing on gameplay and balance changes, according to Ironclad Games and Stardock:

  • Market value changes:
    • Ratio of buy/sell is now 2:1 instead of 3:1.
    • Min price now 200 instead of 80.
    • Boom/crashes now last twice as long.
  • Multiple instances of the Embargo planet debuff from the same player no longer stack.
  • Capital ships:
    • All non-Colony capital ship top speeds increased from 500 to 525.
    • All Colony capital ship top speeds increased from 400 to 475.
  • Siege Frigates:
    • Build costs decreased by 15 .
  • Javelis, Illuminator, Assailant:
    • Linear acceleration decreased from 200 to 150.
    • Top speed decreased from 800 to 500.
    • Range decreased from 130 to 115 of 1.02 ranges.
  • Illuminator:
    • Hull points increased from 520 to 620.
    • Shield points increased from 450 to 550.
    • Attack type changed from CAPITALSHIP to ANTIMEDIUM.
    • Front bank damage increased from 33.8 to 65.
    • Side banks damage decreased from 33.8 to 26.
  • Defense Vessel:
    • Reduced cooldown by 45 , damage reduced proportionally to maintain DPS.
    • Fleet supply increased from 3 to 4.
    • Now properly benefits from Advent laser research topics.
  • Attack types
    • AntiVeryLight opportunity to hit bombers decreased from 85 to 75 .
    • AntiVeryLight damage vs Light armor decreased from 100 to 75 .
  • Map Balance of Power fixed to have less Heavies and populated desert worlds.

Kindly note that the list of new features and tweaks might change in the future. Right now, the goal of Ironclad Games and Stardock is to get the update out as soon as they possibly can. More changes might follow later on.

For a more complete preview of Sins of a Solar Empire Patch v1.04, feel free to click on the source link below.

source pc.qj.net

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MGM is one studio that licenses its properties to video game publishers - Image 1These days, it isn’t just the “pure” video game publishers that publish video games; motion picture studios are also in on the business. Thing is, depending on the studio, some might opt to have a sister company do the work instead of going the direct route.

Here’s short summary of how the various movie studios stand with regard to licensing and video game publishing:

  • Disney: Walt Disney Studios lets its sister Disney Interactive Studios (DIS) publish a lot of family-oriented games. DIS also publishes other games that aren’t based on Disney titles.
  • Fox: This one licenses its properties to video game publishers.
  • Lionsgate: Licenses its properties to video game publishers.
  • MGM: This studio also licenses its properties to publishers.
  • Paramount: While the studio has traditionally licensed out all its properties, it’s also starting to get into video game publishing itself.
  • Sony Photos: Its corporate sibling, Sony Personal Entertainment, is maker of the PlayStation consoles and the games for those consoles. Sony Photos licenses out its properties to various different videogame publishers.
  • Universal: This one also licenses out all its properties to video game publishers.
  • Warner Bros.: Warner Bros. Interactive Entertainment (WBIE) owns developer Monolith. It oversees licensing to other publishers for some Warner. Bros properties that it doesn’t handle. Warner also owns a 10 stake in Eidos.

As you can see from the list above, all of the studios are either into either licensing out motion picture rights for games, or publishing games themselves, or both. It’s hardly surprising, given how some of the games of this day are sometimes marketed as “interactive movies.”

source pc.qj.net

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Mega Man] - Image 1Capcom has some good and bad news for its fans. First, the bad news: Capcom has officially scrapped its Gamer’s Day event. The good news? Capcom has replaced it with CAPTIVATE08, a brand new media summit.

And the even better news: they’ll invite five lucky gamers into the event, and let them actually experience new games way ahead of their peers. Their peers, who will be left to click websites in search of hot gaming news.

CAPTIVATE08 will be held in Las Vegas at the end of Might. Of course, gamers can anticipate massive announcements to be made in this media event, but it’ll be even superior to experience the event firsthand rather than reading about it in major gaming news-oriented sites, of course.

So, how does one get hold of a CAPTIVATE08 Golden Ticket? Capcom’s Chris Kramer, who broke the news for Capcom’s own Capcom Unity blog, wasn’t able to disclose the actual mechanics on how to qualify for the invites. Instead, he mentioned that they’ll announce it the next month. Until then, check back for more updates.

source pc.qj.net

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UEFA Euro 2008 - Image 1

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watch us live @: http://www.livetechstream.com/



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Tanya Byron - Image 1Dr. Tanya Byron, the outspoken critic of the video game violence whose name recently surfaced after her government supported Byron Review was published, had a few words for other critics in the gaming scene.

Known for supporting parent awareness concerning game ratings, she also wants the opinionated folks to “stop panicking, get a grip, move on in the debate and just be sensible about who plays what at what age, and what’s appropriate.”

Byron stressed out the importance of allowing the public to learn about content of games, saying:

I think [ELSPA] is concerned about the BBFC and I comprehend that, and I saw Paul Jackson yesterday and we talked about it. The reason I phrased my recommendation in the way that I did is that I emphasised a period of public consultation, and I emphasised a lot in the media that during that period the industry very much needs to be talking about how these suggestions can be implemented in a way that works for the industry as well, because that’s really important.

Head on over to the Via link for more info.

source pc.qj.net

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Paramount logo - Image 1Now we know what exactly Paramount had in mind when it mentioned that it plans to increase its presence in the gaming industry. As it turns out, Paramount will self-publish or co-publish games, with some of the titles expected to be released later this year.

However, Paramount Photos will still keep on licensing some of their IPs to other publishers and developers like before, despite their plans of expanding their interactive department to directly oversee development of some of their new titles. Sandi Isaacs, senior vice president of Paramount’s Interactive and Mobile, explained:

We’re entering into deals now where we’ll be publishing games this year. There’s going to be a slate where in some cases we’re publishing, in some cases we’re co-publishing, or in others we’re funding development and another publisher purchases it. It’s important for us to have a flexible model.

Aiding Paramount in its quest to deliver quality gaming are Matt Candler, whom Isaacs appointed as the new vice president of interactive development, and Luke Letizia, the new executive director of interactive licensing.

source pc.qj.net

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