Archive for May, 2008

Bethesda's Peter Hines: Fallout 3 demos and videos possible for E3 - Image 1During a current interview, Bethesda Software’s VP for Marketing and PR Peter Hines unveiled some of the studio’s plans for Fallout 3 (Xbox 360, PS3, Computer) in light of this year’s E3 event. For one, Hines notes that Bethesda’s planning to bring in new gameplay footage to the event.

Don’t anticipate bit roles for these either - Hines further noted that Fallout 3’s new videos would probably be set up as part of Microsoft or Sony’s main presentations. Hines also said during the inquiry that Bethesda would probably be bringing a Fallout 3 demo to the event depending on the development progress.

While this isn’t a confirmation (not yet, at least), we do hope Bethesda finishes enough of the game build to give us a teaser by the time this year’s E3 rolls in this July. Drop by again in case we receive any further news regarding this matter.

Buy: [Fallout 3 (Computer) (Xbox 360) (PS3)]

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Bethesda's Peter Hines: Fallout 3 demos and videos possible for E3 - Image 1During a recent interview, Bethesda Software’s VP for Marketing and PR Peter Hines unveiled some of the studio’s plans for Fallout 3 (Xbox 360, PS3, Computer) in light of this year’s E3 event. For one, Hines notes that Bethesda’s planning to bring in new gameplay footage to the event.

Don’t anticipate bit roles for these either - Hines further noted that Fallout 3’s new videos would probably be set up as part of Microsoft or Sony’s main presentations. Hines also said during the inquiry that Bethesda would probably be bringing a Fallout 3 demo to the event depending on the development progress.

While this isn’t a confirmation (not yet, at least), we do hope Bethesda finishes enough of the game build to give us a teaser by the time this year’s E3 rolls in this July. Drop by again in case we receive any further news regarding this matter.

Buy: [Fallout 3 (PC) (Xbox 360) (PS3)]

source pc.qj.net

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Far Cry 2 life-saving friendly AI, more - Image 1

Ubisoft’s Far Cry 2 (PlayStation 3, Windows, Xbox 360) is definitely shaping up to be a must-buy first-person shooter this year, if the developments from Ubidays 2008 are any indication. While Jack Carver won’t be returning, at least Ubisoft is willing to make up for the loss with many new features. And we’re not kidding: it’s a very ambitious project.

Leave no man behind

Take for example, the intriguing implementation of friendly AI. Now first impressions of the AI system were, from early developer interviews at length, very much a revamp (if not an imitation) of GSC Game World’s A-life “needs” idea. But the artificial intelligence incorporates more than just needs and available resources.

Hands on demonstrations and a couple of gameplay screenshots showed that both the enemy and friendly AI will dash through firefights to gather their fallen and carry them out to safety where the casualties might be restored to fighting strength. The gameplay mechanic would include any character as long as they belong to a respective side - even you.

State a plan of infiltration goes belly up and players find themselves suddenly seeing fleeting moments of their lives pass by. The visual queues don’t necessarily mean that the end is near.

Players will notice that while their mortality is in limbo, a companion they’ve met with earlier may rush to their aid, dash into a battle, fight off the buzzards (okay, kidding), and move players to safer areas.

The ideal action movies are about people, not shooting people

Why? Well, because Ubisoft added character relationship dynamics to Far Cry 2. It’s not enough that an NPC is given to you as a friend - he even acts the part. Some have reported to have grown attached to their new virtual friends after the fact. There’s much speculation that most players won’t forget them soon enough, either

The same goes for the enemy; they look to their own. Demonstrations have showed that in the midst of firefights, NPCs will get to their fallen comrades and carry them over the shoulders to relative safety.

Creative director Clint Hocking stated that Far Cry 2 will be the ultimate rebirth of the first-person shooter - that is, it will be the videogame to lead the FPS genre from the dark ages into enlightenment. He said:

The time for running through dark corridors and blasting demons with plasma rifles is kind of coming to an end. Bad action movies are about shooting people. The ideal action movies are about people.

Later, he demonstrated flying in a hang glider in Far Cry 2, which he states was an important element to add to the new title. Far Cry fans can note that the conveyance was introduced in the first title; now, Ubisoft confirms its return on the sequel.

UPDATE: Far Cry 2 demo showing the hang glider segment. Enjoy!

Open world equals open strategies?

The open world of Far Cry 2 will grant players to plot out their campaign by way of a nifty feature involving a map, some markers, and your binoculars or scopes.

Unlike most shooters, however, Far Cry 2 serves its map to gamers the way you would in real life. The player will find himself unfurling the virtual paper in front of him, using up one hand to view the map.

Drive while viewing the map, and you’ll notice that you’re now driving one-handed, while the other hand keeps the map propped up for your perusal.

With long range spying, players can identify unmanned and manned cars, sentry positions, objective markers, and patrols al a Crysis. These will be marked automatically on the player’s map, so that the strategic and tactical player might plan a course of action.

There is no solid report that the markers will remain on the map regardless of locality and time, but seeing as the strategy element was recommended, it might be.

The Ubidays conference is still ongoing, so we might hear more from Ubisoft and it’s ambitious delight that’s Far Cry 2. Stay tuned until that happens.

Buy: [ Far Cry 2 (PlayStation 3), (Windows), (Xbox 360) ]

source pc.qj.net

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Scan of Ubisoft's new Prince of Persia title - Image 1

Nobody can deny some of the roots both Assassin’s Creed and the new Prince of Persia share. Both games have extremely limber and acrobatic protagonists who love wearing loose desert clothing, as well as have a penchant for climbing tall structures. However, aside from that, each game still has pointed differences which make them stand out from one another.

Creative Director JC Guyot explained some of these differences in a video interview with GameSpot UK. Using the same engine as Assassin’s Creed, he mentioned that they wanted the upcoming Prince of Persia title to differentiate itself from its technical predecessor while keeping into the flow of the series.

The world of Prince of Persia will be mainly fantasy in nature as opposed to the more historical setting in Assassin’s Creed. As the developers previously mentioned, magic will play an integral role in the game as the new Prince tries to heal the world from the dark grip of the evil Ahriman.

The art style itself showed one of the most unique changes in the new title. Guyot mentioned that the original art style conceptualized leaned towards a more “cartoony” look rather than the cel-shaded style that we’ve already seen. The simplified art direction made everything more readable for the players by giving them the illusion of a vast world while placing as many details in as possible.

This doesn’t mean that realism will take a backseat in the main theme of the game, though. Guyot emphasized that they wanted the game to have a more human element inserted into it. One way this was reflected was the way fights now focused on one-on-one encounters rather than the usual mob of opponents the Prince had to fight. It definitely makes things a lot more realistic rather than seeing one man wipe out an entire army of baddies all by himself. ( cough We’re looking at you Kratos!)

Character development will also be one of the main points of interest of the game. The main characters, as well as even the common foot soldiers, will be able to instruct players something about the game world and the underlying feelings which motivate them as well.

Ubisoft still hasn’t announced a definite release date for the new Prince of Persia (Computer, Xbox 360, PlayStation 3, DS), but rest assured we’ll be keeping our ears open for any news regarding it, as well as other related information about the game as we get them. You can watch the entire interview through the embedded video below.

source pc.qj.net

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Guitar Hero III Mobile rocks the cellphone scene - Image 1

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This power supply is great for people for people with gadgets and with insufficient USB ports. Editor’s Choice | ChewOnTech For all Tech News and Reviews, visit http://www.chewontech.com Register at the forums at http://forums.chewontech.com Support Chewontech at http://support.chewontech.com Please subscribe to my videos if you like them



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Far Cry 2 life-saving friendly AI, more - Image 1

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Shaun White, who is already a prominent figure in the world of skateboarding and snowboarding, is about to make his name known to gamers in Ubisoft’s Shaun White Snowboarding, a new game for the PlayStation 3, Xbox 360, Wii, and PC.

The game looks ambitious enough to give the Tony Hawk franchise a run for its money. Shaun White Snowboarding features a snow-capped world of large proportions, running on the same engine that powered Assassin’s Creed.

Gameplay is physics-driven: your performance is dictated by everything from friction to inertia, the type of board you select, and how heavily packed the snow is. The game also has online multiplayer, allowing 16-32 players at a time, depending on the platform.

The Wii is the exception on the multiplayer rule. This version only supports up to four players. That’s ok though, since the Wii version will have support for the Wii Balance Board, something all the other platforms don’t get to have.

Shaun White Snowboarding will be released sometime this year. Here’s a first look at the game, with an interview with Louis Lamarche, the game’s producer:

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It looks like plucky reporter Jade, along with her “uncle” Pey’J, are back for another run in their latest futuristic action-adventure title with Beyond Good and Evil 2. A short debut teaser of the sequel was recently revealed at the ongoing Ubidays 2008 press conference.

The video depicts the next-gen versions of the two protagonists sitting under the hot desert sun. The beautifully rendered graphics certainly talk volumes compared to the previous iteration’s release in 2003. Ubisoft CEO Yves Guillemot even described the new title as the “future of games”.

To give you a superior idea of what we’re speaking about, you can watch the debut video we were able to nab from the game below. Enjoy!

source pc.qj.net

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2008 Blizzard Entertainment Worldwide Invitational to Feature Video Games Live and Blizzard's Own Level 70 Elite Tauren Chieftain - Image 1Attendees to the Blizzard’s 2008 Worldwide Invitational will be getting a treat this year, with the presence of two acclaimed names in video game music: Video Games Live and Level 70 Elite Tauren Chieftain.

As if being able to play both Wrath of the Lich King and StarCraft 2 during the event wasn’t enough of a reason to go.

This will be L70ETC’s first live European appearance, as the Worldwide Invitational will be held in Paris this year. Video Games Live be a symphonic performance, played by a full orchestra and choir.

Tickets for the Worldwide Invitational have already been sold out since March, so it’s tough cookies for those of you who weren’t able to get one. There’s always next year though. For now, we can wait for the updates on Blizzard games that are bound to spring up during the event, which will take place on June 28 and 29.

source pc.qj.net

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